using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ZombieHigh2.World
{
    public class Locker
    {
        BoundingBox BBox;
        BoundingBox CollisionBox;
        Vector3 Position;
        VertexPositionNormalTexture[] Vertices;

        public void Load()
        {
            Vertices = new VertexPositionNormalTexture[8];

        }

        public void Draw(GraphicsDevice device)
        {
        }
    }
}
